Using simulated fluid and gravity effects - a single touch creates an impact that ripples to and from its maximum radius, while multiple touches disrupt each other. By changing the direction, lines can be pushed or pulled but always spring back into place when touch is released.
INSTRUCTIONS
Grid - Spacing of the particles
Radius - Size of the impact
Size - Size of the particles
Speed - Force of gravity
Freeze - Decrease to create motion trails
Ghost - Opacity of the particles
Direction - Push or pull the particles
Infinity - Pixel animation loops
Camera - Enables the capture button
Capture - Saves screenshot to your photos
CONTACT
www.glitchbeam.com
@jasonrwalters